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Case 01 · 2023

Future City VR + EEG

Planners got 50+ spatial insight points and found three layout bottlenecks before anything was built.

Virtual Humans future-city entry experienceOverview

01 / The challenge

Let people walk an unbuilt city without getting sick, and turn raw brainwaves into insights planners could use without a data scientist.

I designed a 1:1 city in VR and a dashboard that turned live EEG into stress, delight, and fatigue planners could act on.

25+

Participants

50+

Insight points

03

Bottlenecks found

02 / Screens & moments

VR diagnostic and experience mode selection
VR diagnostic and experience mode selection02

03 / How I worked

The approach.

01

Design spatial comfort

Established movement, depth, ambient, and wayfinding rules for a legible 1:1-scale environment.

02

Synchronize signals

Connected participant position, environmental state, and EEG events on a shared session timeline.

03

Make emotion actionable

Converted brainwave spikes into comparative maps and plain-language spatial findings.

What was broken

  • Poor spatial cues risked motion discomfort and cognitive overload.
  • Survey responses interrupted immersion and captured stated rather than felt reactions.
  • Raw Alpha, Beta, and Theta signals were inaccessible to planning stakeholders.

What I aimed for

  • Preserve presence while collecting passive emotional evidence.
  • Connect biometric events to exact locations in the virtual city.
  • Translate neuro-data into clear stress, delight, fatigue, and engagement patterns.

04 / Results

What moved.

01

Captured more than 50 actionable architectural insight points.

02

Identified three major layout bottlenecks before construction.

03

Made biometric evidence usable by planners without a data-science intermediary.

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